César Augusto

Senior Unreal Engine Developer

Real-time systems · Virtual Production · Automotive Visualization

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Featured Experience

Lead Developer

Zeno X

A real-time 3D automotive configurator built in Unreal Engine supporting wraps, rims, wheels, and photorealistic renders with multi-platform delivery.

Unreal Engine 5C++Real-time RenderingUI SystemsOptimization
Zeno X automotive configurator screenshot
Virtual Production Engineer

Fantasmas: La Última Pesadilla

Mexico's first VP-produced feature film. Pioneered LED wall pipeline, nDisplay infrastructure, and Git LFS workflows for seamless virtual production.

Virtual ProductionnDisplayLED WallsGit LFSUnreal Engine
Fantasmas virtual production LED wall setup
Developer & VP Engineer

INCMonterrey Broadcast

Live event system supporting 20+ simultaneous NDI streams with real-time Unreal Engine integration and broadcast-quality output.

NDI ProtocolLive StreamingReal-time SystemsUnreal EngineNetworking
INCMonterrey live broadcast Unreal Engine setup
César Augusto García Pérez

About

Senior Unreal Engine Developer with 6+ years shipping real-time experiences across gaming, Virtual Production, and automotive visualization. Strong C++ and Blueprint architecture background with a track record spanning mobile games, LED wall pipelines, live-event real-time broadcasts, and multi-platform automotive configurators.

6+ years shipping real-time experiences
C++ and Blueprint architecture background
Virtual Production and automotive visualization
Performance, tooling, and product-focused execution

Work History

Jan 2024 - May 2026

xix3D

Senior Unreal Engine Developer

Leading development of Zeno X, a multi-platform 3D automotive configurator with C++ plugin infrastructure, data-driven systems, UI/UX implementation, and rendering optimization.

Unreal Engine Developer

Built the core Zeno X feature set from early prototype to production, including vehicle wrap visualization, configuration UI, render pipeline, and 3D asset content pipelines.

Sep 2021 - Jan 2024

xix3D

Sep 2019 - Apr 2023

XR Tales

Game Developer & Virtual Production Engineer

Shipped mobile games, configured LED wall and nDisplay pipelines for Fantasmas, produced an Unreal Engine music video, and built a live NDI broadcast pipeline.

Software Engineer

Embedded with a Wizeline product team, contributing to a live project while learning React and Redux through Tec de Monterrey Semestre i.

Aug 2019 - Dec 2019

Wizeline

Technical Skills

Unreal Engine

Unreal EngineC++BlueprintsPlugin DevelopmentVirtual Production

Languages

C++PythonShell scripting

Virtual Production

nDisplayLED WallsGit LFSNDI PipelinesSequencer

Real-time Visualization

Photorealistic RendersRender PipelinesLOD StrategiesProfilingGPU Optimization

Gameplay Systems

Gameplay ArchitectureData-driven SystemsMobile GamesREST APIsConfiguration UI

Automotive / XR

3D ConfiguratorsAR/VR ExperiencesReal-time VisualizationCar WrapsRim/Wheel Customization

AI & Tooling

Agentic AI WorkflowsLLM IntegrationClaude APIPrompt Engineering

Source Control

GitGit LFSPerforce

Tools & OS

macOSWindowsLinuxShell scripting

Get In Touch

Interested in working together or have questions? Feel free to reach out.

Download CV